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Zombie thread

+14
Samiam
Moltenfield
Hollyღ
Top Hat Zebra
Ziggles
D-Munny
Tacoline
Jonny
Katls
Gorgro
Travelcube
JT_the_Ninja
someguy3657
Packie
18 posters

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126Zombie thread - Page 6 Empty Re: Zombie thread Fri Dec 02, 2011 6:58 am

someguy3657

someguy3657

Gorgro wrote:Why would you shoot a zombie in the leg? That'll both make the zombie focus on you even more, and attract hordes of others now that you've given away your position with a gunshot that didn't even (re)kill anything.

Allow Cracked to explain why.

Cracked wrote:Yes, headshots are the only way to kill the undead, but not the only way to stop them. A broken leg isn't just a figure of speech; it's a fucking leg that is broken. As in, it doesn't work anymore. Regardless of the level of pain you are capable of registering, a shattered femur or severed spine renders anything essentially immobile. So quickly spraying waist-level fire into an approaching onslaught is a far better idea than lining up headshots for bonus points.

Plus, you've got to think: If there's even the slightest tinge of humanity left in these shambling monsters, a nutshot is still going to at least wind the male ones. There's a limit to what death can take away; ball-sensitivity might still be in play.

127Zombie thread - Page 6 Empty Re: Zombie thread Fri Dec 02, 2011 7:40 am

Gorgro

Gorgro
Glorious Leader

If being dead isn't stopping them from limping towards you, a broken leg isn't going to make a big difference. Even if you happen to have a gun big enough to sever the leg or at least damage it so badly it loses all support functions, they'll just crawl and try to bite you in the shins. And when that happens you're just as screwed as any other victim.

https://treehouse.forumotion.com

128Zombie thread - Page 6 Empty Re: Zombie thread Fri Dec 02, 2011 10:09 am

D-Munny

D-Munny

It's a lot easier to outrun a crawling zombie though. Hell, at that point, if you're wearing decent boots, you could finish them off with a couple of stomps to the head.

129Zombie thread - Page 6 Empty Re: Zombie thread Fri Dec 02, 2011 10:41 am

Top Hat Zebra

Top Hat Zebra

Exactly.

I agree with the medieval thing, but yet again, Cracked had that in an article.

For one thing, swords, axes, maces, etc. are all messy. And if the infection is spread through all bodily fluids, then it doesnt matter how well armoured you are, all you need is a drop of fluid in you mouth. Or eye. Or any other hole! Then you would just be a big Raptor zombie in armour. And that would suck.

Also, I think it would have to be a combination of plate/chainmail. Because with just mail, you are leaving your arms in danger. Even though their teeth probably couldn't puncture it, if one bit you, it could still break bones/other things in your arm (Im not a biologist.)

130Zombie thread - Page 6 Empty Re: Zombie thread Fri Dec 02, 2011 12:24 pm

Katls

Katls

A human's bite force is not enough to break a human bone.
Fun fact: Bone is 5 times stronger then steel that is of equal mass. So why do bones break? They're brittle. Steet is mallable, but bones is about as flexable as wood. You don't get bent bones period.

131Zombie thread - Page 6 Empty Re: Zombie thread Fri Dec 02, 2011 12:46 pm

Gorgro

Gorgro
Glorious Leader

I think the kind of modern chainmail they use for protection when swimming with sharks would be quite effective at stopping zombie bites.

This kind of thing:
Zombie thread - Page 6 101347~A-Blue-Shark-Bites-the-Hand-of-a-Diver-Wearing-a-Chain-Mail-Suit-Posters

https://treehouse.forumotion.com

132Zombie thread - Page 6 Empty Re: Zombie thread Fri Dec 02, 2011 1:10 pm

Packie

Packie

Gorgro wrote:I think the kind of modern chainmail they use for protection when swimming with sharks would be quite effective at stopping zombie bites.

This kind of thing:
Zombie thread - Page 6 101347~A-Blue-Shark-Bites-the-Hand-of-a-Diver-Wearing-a-Chain-Mail-Suit-Posters

that, over something like a Hazmat suit probably would be the best anti-zombie armor possible.

my preferred weapon would be an Bren-gun. Only problem would probably be ammo availability, and maybe its just a bit to accurate, bat that doesn't matter a lot, I think.

as for melee, combined with the armor described above, I think I would go medieval weapons (especially since I am planning to start practicing medieval martial arts sometime in the near future), probably an battleaxe or a mace, but most importantly, an shield,so you can defend yourself (and don't forget, a shield can also be an potent weapon)

133Zombie thread - Page 6 Empty Re: Zombie thread Fri Dec 02, 2011 2:10 pm

Top Hat Zebra

Top Hat Zebra

Katls Nalcrato wrote:A human's bite force is not enough to break a human bone.
Fun fact: Bone is 5 times stronger then steel that is of equal mass. So why do bones break? They're brittle. Steet is mallable, but bones is about as flexable as wood. You don't get bent bones period.

A humans bite force is strong enough, we just cant use all of it. Our bodies dont allow us to, because we would hurt ourselves. Zombies dont have to worry about that, as they dont feel pain.

Also, yes. The shark-mail would totally be badass. But you would have to wear the snorkel and mask as well, for comedic purposes.

134Zombie thread - Page 6 Empty Re: Zombie thread Fri Dec 02, 2011 2:20 pm

Tacoline

Tacoline

possibly one of the best ranged weapons would be a compound bow. its low tech, sure, but if you know how to use it it would be very good. you can reuse the ammo, when you shoot its even more quiet than a silenced gun. plus if you want to practice the reusable ammo comes into play again

135Zombie thread - Page 6 Empty Re: Zombie thread Fri Dec 02, 2011 2:32 pm

Ziggles

Ziggles

I hope my dogs don't turn into zombies. They're really strong... unless they still obeyed me if they were zombies, then we would be bitin' some zombie bitches, no question.
As long as we are speaking hypothetically, the power of flight when dealing with zombies would be very useful.

136Zombie thread - Page 6 Empty Re: Zombie thread Fri Dec 02, 2011 11:29 pm

Gorgro

Gorgro
Glorious Leader

Top Hat Zebra wrote:
Katls Nalcrato wrote:A human's bite force is not enough to break a human bone.
Fun fact: Bone is 5 times stronger then steel that is of equal mass. So why do bones break? They're brittle. Steet is mallable, but bones is about as flexable as wood. You don't get bent bones period.

A humans bite force is strong enough, we just cant use all of it. Our bodies dont allow us to, because we would hurt ourselves. Zombies dont have to worry about that, as they dont feel pain.
Wouldn't the act of breaking bones through biting also break the zombie's jawbone? (or at least damage his ability to bite others)

https://treehouse.forumotion.com

137Zombie thread - Page 6 Empty Re: Zombie thread Fri Dec 02, 2011 11:51 pm

Top Hat Zebra

Top Hat Zebra

Maybe, but it wont care. It's a zombie, and there are always more zombies. They can lose one jaw. You cant afford to lose one arm.

138Zombie thread - Page 6 Empty Re: Zombie thread Sat Dec 03, 2011 1:16 am

Packie

Packie

Tacoline wrote:possibly one of the best ranged weapons would be a compound bow. its low tech, sure, but if you know how to use it it would be very good. you can reuse the ammo, when you shoot its even more quiet than a silenced gun. plus if you want to practice the reusable ammo comes into play again

An longbow or an recurve would be better, I think. An compound is very complicated, and tough it has greater accuracy, the rate of fire is lower. furthermore, an compound or recurve would usually use aluminium or carbonfiber arrow, as opposed to wooden ones, which are much easier to fabricate.

Also, i have often be told that arrows are not that good against zombies.

139Zombie thread - Page 6 Empty Re: Zombie thread Sat Dec 03, 2011 2:39 am

Tuomey

Tuomey
King Under The Bridge

Packie wrote:
Tacoline wrote:possibly one of the best ranged weapons would be a compound bow. its low tech, sure, but if you know how to use it it would be very good. you can reuse the ammo, when you shoot its even more quiet than a silenced gun. plus if you want to practice the reusable ammo comes into play again

An longbow or an recurve would be better, I think. An compound is very complicated, and tough it has greater accuracy, the rate of fire is lower. furthermore, an compound or recurve would usually use aluminium or carbonfiber arrow, as opposed to wooden ones, which are much easier to fabricate.

Also, i have often be told that arrows are not that good against zombies.

People say arrows aren't good against zombies, but if they're "virus zombies" then they're still alive and will die from bleeding out/be slowed down from being shot in the legs.

If they're undead zombies, really you should be going after the necromancer anyway.

Also, taco, silenced guns are only quiet so long as you have subsonic ammo.
Mostly silencers/suppressors are to cut down on noise pollution if you're a hunter or to spread out the noise so it's hard to pinpoint if you're a soldier.

Not a great amount of use against zombies really.

140Zombie thread - Page 6 Empty Re: Zombie thread Sat Dec 03, 2011 5:56 am

Hollyღ

Hollyღ
Dove in the Moonlight

I'm gonna side with Katls on this one, in the Hollywood films "dead zombies walking" are fun and all, but it's highly unrealistic. Most likely 'zombies' will be living people driven mad by some brain disease or what not.

Edit - Or I could just forget there are additional pages with a different discussion going on, herp derp!

@Zebra - Would the zombies be smart enough to actually think like that though?

141Zombie thread - Page 6 Empty Re: Zombie thread Sat Dec 03, 2011 7:48 am

Katls

Katls

I'd like to comment that zombies would proably be repeled by the sound of gun fire.
Zombies are basicly animals. They have little to no humanity. But even animals are scared of loud noises. To an animal, your attacking them with thunder when you fire a gun at them. They would be even more afraid of guns the more human they are to. What's the first thing you think when you hear 'dangerous?' I bet most people would think guns. Instint would repel them from the gunshots.
They have nerve endings, and if they hadn't while a human taken some brutal pain resitence training, they will feel pain. If they had no nerves, they wouldn't know if they had a firm grip and wouldn't feel pain. Either one would make some pretty big advatages for the human team. If they feel pain, then we can break out anything, peper spray, old school room padle, anything that was designed or can cause serious pain and lertally make them run away or be incredably impeaded. This also means that Top Hat's idea is wrong as well and they won't push that limit.
Fire has a pretty big role here. For the pain side, fire becomes super effective at driving back zombies. Take a moltov and throw into a crowd of zombies and watch the meyham. The zombies that origonally get hit by the fire will start doing everything it can to run, and theodically spread the flames. Instinct also plays a role with fire. Everybody knows that fire is dangerous, including animals. So now the other zombies are trying to run from the one(s) that is(are) on fire. When alot of people panic, people get knocked over and are often tramlped. And when people get trapled, they often get injored and sometimes killed. Now lets add more to this mix. The zombie that is on fire will proably be screaming in pain. This is a gong to asemble for zombies. Every zombie in earshot will come runing after the burning zombie only to find that what they thought was prey was actually their comrade on fire. Now more zombies are there and painicing. It's obvious that some will come at you, up unitl you fire a loud gun at them and they realize that there is a zombie hunter with a gun. Now they are panicing even more. Wear the shark chailmail in case they, have a loud gun with plenty of ammo and some molitovs, you can cause a huge mess that will do some serious damage with minimum damage to you. If you can make a wall of fire, they will not cross that wall.
Now have you noticed that I never said anything about the unfeeling zombies. If their nerves are inactive, then there is no way for messages to travel up to the brain. A zombie would not be able to do anything, just a desied corpes. The virus would have a 100% mortality rate sure, but no zombies to interfere with the research of a vaccine and it's sperad rate will be cut down to almost zero after people know not to touch the bodys. The zombie apocalspe would resolve itself.

142Zombie thread - Page 6 Empty Re: Zombie thread Sat Dec 03, 2011 10:57 am

Packie

Packie

Katls Nalcrato wrote:I'd like to comment that zombies would proably be repeled by the sound of gun fire.
Zombies are basicly animals. They have little to no humanity. But even animals are scared of loud noises. To an animal, your attacking them with thunder when you fire a gun at them. They would be even more afraid of guns the more human they are to. What's the first thing you think when you hear 'dangerous?' I bet most people would think guns. Instint would repel them from the gunshots.
They have nerve endings, and if they hadn't while a human taken some brutal pain resitence training, they will feel pain. If they had no nerves, they wouldn't know if they had a firm grip and wouldn't feel pain. Either one would make some pretty big advatages for the human team. If they feel pain, then we can break out anything, peper spray, old school room padle, anything that was designed or can cause serious pain and lertally make them run away or be incredably impeaded. This also means that Top Hat's idea is wrong as well and they won't push that limit.
Fire has a pretty big role here. For the pain side, fire becomes super effective at driving back zombies. Take a moltov and throw into a crowd of zombies and watch the meyham. The zombies that origonally get hit by the fire will start doing everything it can to run, and theodically spread the flames. Instinct also plays a role with fire. Everybody knows that fire is dangerous, including animals. So now the other zombies are trying to run from the one(s) that is(are) on fire. When alot of people panic, people get knocked over and are often tramlped. And when people get trapled, they often get injored and sometimes killed. Now lets add more to this mix. The zombie that is on fire will proably be screaming in pain. This is a gong to asemble for zombies. Every zombie in earshot will come runing after the burning zombie only to find that what they thought was prey was actually their comrade on fire. Now more zombies are there and painicing. It's obvious that some will come at you, up unitl you fire a loud gun at them and they realize that there is a zombie hunter with a gun. Now they are panicing even more. Wear the shark chailmail in case they, have a loud gun with plenty of ammo and some molitovs, you can cause a huge mess that will do some serious damage with minimum damage to you. If you can make a wall of fire, they will not cross that wall.
Now have you noticed that I never said anything about the unfeeling zombies. If their nerves are inactive, then there is no way for messages to travel up to the brain. A zombie would not be able to do anything, just a desied corpes. The virus would have a 100% mortality rate sure, but no zombies to interfere with the research of a vaccine and it's sperad rate will be cut down to almost zero after people know not to touch the bodys. The zombie apocalspe would resolve itself.

there are a lot of different kind of nerves in your skin, Katls. you've got thermo-receptors (hot and cold) touch receptors, pain receptors, motoric nerves, pain receptors, and probably a shitload of others I forgot about. Losing the function of pain receptors (which would constitute a lack of the ability to feel pain) is unfortunately quite a common diseasy, known as leprosy, which most of you have probably heard about

143Zombie thread - Page 6 Empty Re: Zombie thread Sat Dec 03, 2011 11:04 am

Hollyღ

Hollyღ
Dove in the Moonlight

How does loosing the function to feel pain equal leprosy? Leprosy is the disease you get when bacteria Leprea slowly eat away at your skin, causing it to deform and it causes permanent damage to the senses, which might result in the inability to feel pain - but you don't GET leprosy by being unable to feel pain. That's a whole different condition all together.

Also, it's not as common as you think. Roughly 95 percent of people are naturally immune. And, even if you somehow did get it, there are treatments, and it's not as infectious nowadays as it once was.

144Zombie thread - Page 6 Empty Re: Zombie thread Sat Dec 03, 2011 11:11 am

Packie

Packie

Rare wrote:How does loosing the function to feel pain equal leprosy? Leprosy is the disease you get when bacteria Leprea slowly eat away at your skin, causing it to deform and it causes permanent damage to the senses, which might result in the inability to feel pain - but you don't GET leprosy by being unable to feel pain. That's a whole different condition all together.

Also, it's not as common as you think. Roughly 95 percent of people are naturally immune. And, even if you somehow did get it, there are treatments, and it's not as infectious nowadays as it once was.

Incorrect formulation at my part

145Zombie thread - Page 6 Empty Re: Zombie thread Sat Dec 03, 2011 11:12 am

Gorgro

Gorgro
Glorious Leader

There are people who are born without the ability to feel pain (most likely through some defect in the brain, not the nerves), but that means they have to be extra careful or they could have some wound that gets infected and they wouldn't even know about it.

But if we're only going to focus on the virus kind of zombies who die just as easily as regular humans, this discussion could just as well be ended by agreeing that quarantines and military intervention would solve the problem completely. (Round 'em up and shoot 'em, is what I'm saying.)

Do that until there's some sort of cure/vaccine and there will be no more worrying about zombies ever again.

https://treehouse.forumotion.com

146Zombie thread - Page 6 Empty Re: Zombie thread Sat Dec 03, 2011 11:37 am

Packie

Packie

ok with that settled, maybe we could expand our discussion to things like mutants and such

147Zombie thread - Page 6 Empty Re: Zombie thread Sat Dec 03, 2011 12:56 pm

Top Hat Zebra

Top Hat Zebra

Well, what I see happing here, is that all of you are assuming that zombies have to be within our realm of understanding. If they get started by a virus, and its a virus that we have never seen before, then we have no idea how its going to work. In the Zombie Survival Guide, by Max Brooks, He states that zombies are created through a virus. This virus doesnt keep its host alive. The only thing it keeps alive is the core parts of the brain. This virus does not need oxygen to survive, and the host is kind of dead, so it doesnt need to breath.


Thats just one example though. In Night of the Living Dead, it was started by radiation. So really, they were mutant zombies. This one example in kind of unrealistic, I think. Im not sure where I was going with this one, actually.


There are some zombies that are started by aliens. In this example, we would have to suspend all thoughts on whats, "Possible." Since we, as humans, would not possibly understand it, then we would have no idea on what to expect.


With the "Infected", like on 28 Days Later, well.... Look at them! They dont appear to have rational concerns about their saftey. They charge straight at people with guns. Often. Plus, they appear to be able to push their bodies farther than most people. Did you see how fast they could move? Im pretty sure they showed above average strength as well, but its been awhile since I have seen the movie. I think some of them got shot a couple of times as well.

148Zombie thread - Page 6 Empty Re: Zombie thread Sat Dec 03, 2011 1:39 pm

Katls

Katls

Packie wrote:
Katls Nalcrato wrote:I'd like to comment that zombies would proably be repeled by the sound of gun fire.
Zombies are basicly animals. They have little to no humanity. But even animals are scared of loud noises. To an animal, your attacking them with thunder when you fire a gun at them. They would be even more afraid of guns the more human they are to. What's the first thing you think when you hear 'dangerous?' I bet most people would think guns. Instint would repel them from the gunshots.
They have nerve endings, and if they hadn't while a human taken some brutal pain resitence training, they will feel pain. If they had no nerves, they wouldn't know if they had a firm grip and wouldn't feel pain. Either one would make some pretty big advatages for the human team. If they feel pain, then we can break out anything, peper spray, old school room padle, anything that was designed or can cause serious pain and lertally make them run away or be incredably impeaded. This also means that Top Hat's idea is wrong as well and they won't push that limit.
Fire has a pretty big role here. For the pain side, fire becomes super effective at driving back zombies. Take a moltov and throw into a crowd of zombies and watch the meyham. The zombies that origonally get hit by the fire will start doing everything it can to run, and theodically spread the flames. Instinct also plays a role with fire. Everybody knows that fire is dangerous, including animals. So now the other zombies are trying to run from the one(s) that is(are) on fire. When alot of people panic, people get knocked over and are often tramlped. And when people get trapled, they often get injored and sometimes killed. Now lets add more to this mix. The zombie that is on fire will proably be screaming in pain. This is a gong to asemble for zombies. Every zombie in earshot will come runing after the burning zombie only to find that what they thought was prey was actually their comrade on fire. Now more zombies are there and painicing. It's obvious that some will come at you, up unitl you fire a loud gun at them and they realize that there is a zombie hunter with a gun. Now they are panicing even more. Wear the shark chailmail in case they, have a loud gun with plenty of ammo and some molitovs, you can cause a huge mess that will do some serious damage with minimum damage to you. If you can make a wall of fire, they will not cross that wall.
Now have you noticed that I never said anything about the unfeeling zombies. If their nerves are inactive, then there is no way for messages to travel up to the brain. A zombie would not be able to do anything, just a desied corpes. The virus would have a 100% mortality rate sure, but no zombies to interfere with the research of a vaccine and it's sperad rate will be cut down to almost zero after people know not to touch the bodys. The zombie apocalspe would resolve itself.

there are a lot of different kind of nerves in your skin, Katls. you've got thermo-receptors (hot and cold) touch receptors, pain receptors, motoric nerves, pain receptors, and probably a shitload of others I forgot about.
Alright, I'll admit that I missed that, but if it attacks the neverous system, it's likly that if it attacks one type of nerve, it will probly affect the rest of the system. But if they are entirey unfeeling, then that means that they are either completely numb or their nerves are dead, which consitering that they where once dead but now undead(there is a HUGE differnce)I find the latter more likly.
Top Hat Zebra wrote:The only thing it keeps alive is the core parts of the brain. This virus does not need oxygen to survive, and the host is kind of dead, so it doesnt need to breath.
The brain needs oxygen though. The rest of the body can't funtion without the brain.
I'd like to point out that games and movies don't give a very realistic repesntiion of zombies. Not much logical thinking. Just look at these twoarticles about zombie movie weapons and survical tactics. It's obvious that they would look for enterainment value than realizm.

149Zombie thread - Page 6 Empty Re: Zombie thread Sat Dec 03, 2011 1:45 pm

Top Hat Zebra

Top Hat Zebra

Its not a game. Its the official Zombie Survival Guide. Its a book. I think it says something about mutating the brain. Im not sure.

150Zombie thread - Page 6 Empty Re: Zombie thread Sat Dec 03, 2011 1:58 pm

Top Hat Zebra

Top Hat Zebra

''What is a zombie? How are they created? What are their strengths and
weaknesses? What are their needs, their desires? Why are they hostile
to humanity? Before discussing any survival techniques, you must first
learn what you are trying to survive.
We must begin by separating fact from fiction. The walking dead
are neither a work of "black magic" nor any other supernatural force.
2 Max Brooks
Their origin stems from a virus known as Solanum, a Latin word used
by Jan Vanderhaven, who fust "discovered" the disease.
SOLANUM: THE VIRUS
Solannm works by traveling through the bloodstream, from the initial
point of entry to the brain. Through means not yet fully understood,
the virus uses the cells of the frontal lobe for replication, destroying
them in the process. During this period, all bodily functions cease. By
stopping the heart, the infected subject is rendered ''dead." The brain,
however, remains alive hut dormant, while the virus mutates its cells
into a completely new organ. The most critical trait of this new organ
is its independence from oxygen. By removing the need for this allimportant
resource, the nndead brain can utilize, but is in no way
dependent upon, the complex support mechanism of the human body.
Once mutation is complete, this new organ reanimates the body into a
form that bears little resemblance (physiologically speaking) to the
original corpse. Some bodily functions remain constant, others operate
in a modified capacity, and the remainder shut down completely.
This new organism is a zombie, a member of the living dead.
1. SOURCE
U~~fortunateleyx, tensive research has yet to find an isolated example
of Solanum in nature. Water, air, and soil in all ecosystems, from all
The Zombie Sunival Guide 3
parts of the world, have turned up negative, as have their accompanying
flora and fauna. At the time of this writing, the search continues.
2. SYMPTOMS
The timetable below outlines the process of an infected human (give
or take several hours, depending on the individual).
Hour 1: Pain and discoloration (brown-puple) of the infected area Immediate
clotting of the wound @rovided the infection came h m a wound).
Hour 5: Fever (99-103 degrees F), chills, slight dementia, vomiting,
acute pain in the joints.
Hour 8: Numbing of extremities and infected area, increased fever
(103-106 degrees F), increased dementia, loss of muscular coordination.
Hour 11: Paralysis in the lower body, overall numbness, slowed heart
rate.
Hour 16: Coma.
Hour 20: Heart stoppage. Zero brain activity
Hour 23: Reanimation.
3. TRANSFERENCE
Solanum is 100 percent communicahle and 100 percent fatal.
Fortunately for the human race, the virus is neither waterborne nor airborne.
Humans have never been known to contract the virus from elements
in nature. Infection can occur only through direct fluidic
contact. A zombie bite, although by far the most recognizable means
of transference, is by no means the only one. Humans have been
infected by brushing their open wounds against those of a zombie or
by being splattered by its remains after an explosion. Ingestion of
infected flesh (provided the person has no open mouth sores), however,
4 Max Brooks
results in pemanent death rather than infection. Infected flesh has
proven to be highly toxic.
No infomation-historical, experimental, or othenvise-has surfaced
regarding the results of sexual relations with an undead specimen,
but as previously noted, the nature of Solanum suggests a high
danger of infection. Warning against such an act would be useless, as
the only people deranged enough to try would he unconcerned for their
own safety. Many have argued that, given the congealed nature of
undead bodily fluids, the chances of infection from a non-bite contact
should be low. However, it must be remembered that even one organism
is enough to begin the cycle.
4. CROSS-SPECIES INFECTION
Solannm is fatal to all living creatures, regardless of size, species, or
ecosystem. Reanimation, however, takes place only in humans. Studies
have shown that Solanum infecting a non-human brain will die within
hours of the death of its host, making the carcass safe to handle.
Infected animals expire before the virus can replicate throughout their
bodies. Infection from insect bites such as from mosquitoes can also
he discounted. Experiments have proven that all parasitic insects can
sense and will reject an infected host 100 percent of the time.
5. TREATMENT
Once a human is infected, little can be done to save him or her. Because
Solanum is a virus and not a bacteria, antibiotics have no effect.
Immunization, the only way to combat a virus, is equally useless, as even
The Zombie Survival Guide 5
the most minute dosage will lead to a full-blown infection. Genetic
research is under way. Goals range from stronger human antibodies to
resistant cell structure to a counter-virus designed to identify and destroy
Solanum. This and other, more radical treatments are still in the earliest
stages, with no foreseeable success in the near future. Battlefield experiences
have led to the immediate severing of the infected limb (provided
this is the location of the bite), but such treatments are dubious at best,
with less than a 10 percent success rate. Chances are, the infected human
was doomed from the moment the virus entered his or her system.
Should the infected human choose suicide, he should remember that the
brain must be eliminated first. Cases have been recorded in which
recently infected subjects, deceased by means other than the virus, will
nonetheless reanimate. Such cases usually occur when the subject
expires after the fifth hour of infection. Regardless, any person killed
after being bitten or otherwise infected by the undead should be immediately
disposed of. (See "Disposal," page 19.)
6. REANIMATING THE ALREADY DECEASED
It has been suggested that fresh human corpses could reanimate if
Solanum were introduced after their demise. This is a fallacy. Zombies
ignore necrotic flesh and therefore could not transfer the virus.
Experiments conducted during and after World War I1 (see "Recorded
Attacks," pages 216m have proven that injecting Solanum into a
cadaver would be futile because a stagnant bloodstream could not
transport the virus to the brain. Injection directly into a dead brain
would be equally useless, as the expired cells could not respond to the
virus. Solanum does not create life-it alters it.
ZOMBIE ATTRIBUTES
1. PHYSICAL ABILITIES
Too often, the undead have been said to possess superhuman powers:
unusual strength, lightning speed, telepathy, etc. Stories range from
6 Max Brooks
zombies flying through the air to their scaling vertical surfaces like spiders.
While these traits might make for fascinating drama, the individual
ghoul is far from a magical, omnipotent demon. Never forget that
the body of the undead is, for all practical purposes, human. What
changes do occur are in the way this new, reanimated body is used by
the now-infected brain. There is no way a zombie could fly unless the
human it used to be could fly. The same goes for projecting force
fields, telepottation, moving through solid objects, transforming into a
wolf, breathing fire, or a variety of other mystical talents amibuted to
the walking dead. Imagine the human body as a tool kit. The somnambulist
brain has those tools, and only those tools, at its disposal. It
cannot create new ones out of thin air. But it can, as you will see, use
these tools in unconventional combinations, or push their durability
beyond normal human limits.
A. Sight
The eyes of a zombie are no different than those of a normal human.
While still capable (given their rate of decomposition) of transmitting
visual signals to the brain, how the brain interprets these signals is
another matter. Studies are inconclusive regarding the undead's visual
abilities. They can spot prey at distances comparable to a human, but
whether they can distinguish a human from one of their own is still up
for debate. One theory suggests that the movements made by humans,
which are quicker and smoother than those of the undead, is what
causes them to stand out to the zombie eye. Experiments have been
done in which humans have attempted to confuse approaching ghouls
by mimicking their motions and adopting a shambling, awkward limp.
The Zombie Survival Guide 7
To date, none of these attempts have succeeded. It has been suggested
that zombies possess night vision, a fact that explains their skill at nocturnal
hunting. This theory has been debunked by the fact that all zombies
are expert night feeders, even those without eyes.
B. Sound
There is no question that zombies have excellent hearing. Not only can
they detect sound-they can determine its direction. The basic range
appears to be the same as that for humans. Experiments with extreme
high and low frequencies have yielded negative results. Tests have also
shown that zombies are attracted by any sounds, not just those made
by living creatures. It has been recorded that ghouls will notice sounds
ignored by living humans. The most likely, if unproven, explanation is
that zombies depend on all their senses equally. Humans are sightoriented
from birth, depending on other senses only if the primary one
is lost. Perhaps this is not a handicap shared by the walking dead. If
so, it would explain their ability to hunt, fight, and feed in total darkness.
C. Smell
Unlike with sound, the undead have a more acute sense of smell. In
both combat situations and laboratory tests, they have been able to distinguish
the smell of living prey above all others. In many cases, and
given ideal wind conditions, zomhies have been known to smell fresh
corpses from a distance of more than a mile. Again, this does not mean
8 Max Brooks
that ghouls have a greater sense of smell than humans, simply that they
rely on it more. It is not known exactly what particular secretion signals
the presence of prey: sweat, pheromones, blood, etc. In the past,
people seeking to move undetected through infested areas have
attempted to "mask" their human scent with perfumes, deodorants, or
other strong-smelling chemicals. None were successful. Experiments
are now under way to synthesize the smells of living creatures as a
decoy or even repellent to the walking dead. A successful product is
still years away.
D. Taste
Little is known about the altered taste buds of the walking dead.
Zombies do have the ability to tell human flesh apart from that of animals,
and they prefer the former. Ghouls also have a remarkable ability
to reject carrion in favor of freshly killed meat. A human body that
has been dead longer than twelve to eighteen hours will be rejected as
food. The same goes for cadavers that have been embalmed or otherwise
preserved. Whether this has anything to do with "taste" is not yet
certain. It may have to do with smell or, perhaps, another instinct that
has not been discovered. As to exactly why human flesh is preferable,
The Zombie Survival Guide 9
science has yet to find an answer to this confounding, frustrating, terrifying
question.
E. Touch
Zombies have, literally, no physical sensations. All nerve receptors
throughout the body remain dead after reanimation. This is truly their
greatest and most temfying advantage over the living. We, as humans,
have the ability to experience physical pain as a signal of bodily damage.
Our brain classifies such sensations, matches them to the experience
that instigated them, and then files the information away for use
as a warning against future ham. It is this gift of physiology and
instinct that has allowed us to survive as a species. It is why we value
virtues such as courage, which inspires people to perform actions
despite warnings of danger. The inability to recognize and avoid pain
is what makes the waking dead so formidable. Wounds will not be
noticed and, therefore, will not deter an attack. Even if a zombie's
body is severely damaged, it will continue to attack until nothing
remains.
E Sixth Sense
Historical research, coupled with laboratory and field observation,
have shown that the walking dead have been known to attack even
when all their sensory organs have been damaged or completely
decomposed. Does this mean that zombies possess a sixth sense?
Perhaps. Living humans use less than 5 percent of their brain capacity.
It is possible that the virus can stimulate another sensoly ability that
has been forgotten by evolution. This theory is one of the most hotly
debated in the war against the undead. So far, no scientific evidence
has been found to suppoa either side.
G. Healing
Despite legends and ancient folklore, undead physiology has been
proven to possess no powers of regeneration. Cells that are damaged
stay damaged. Any wounds, no matter what their size and nature, will
10 Max Brooks
remain for the duration of that body's reanimation. A variety of medical
treatments have been attempted to stimulate the healing process in
captured ghouls. None were successful. This inability to self-repair,
something that we as living beings take for granted, is a severe disadvantage
to the undead. For example, every time we physically exert
ourselves, we tear our muscles. With time, these muscles rebuild to a
stronger state than before. A ghoul's muscle mass will remain damaged,
reducing its effectiveness every time it is used.
H. Decomposition
The average zombie "life span"-how long it is able to function before
completely rotting away-is estimated at three to five years. As fantastic
as this sounds-a human corpse able to ward off the natural
effects of decay-its cause is rooted in basic biology. When a human
body dies, its flesh is immediately set upon by billions of microscopic
organisms. These organisms were always present, in the external environment
arid within the body itself. In life, the immune system stood
as a harrier between these organisms and their target. In death, that barrier
is removed. The organisms begin multiplying exponentially as
they proceed to eat and, thereby, break down the corpse on a cellular
level. The smell and discoloration associated with any decaying meat
are the biological process of these microbes at work. When you order
an "aged" steak, you are ordering a piece of meat that has begun to rot,
its formerly toughened flesh softened by microorganisms breaking
down its sturdy fiber. Within a short time, that steak, like a human
corpse, will dissolve to nothing, leaving behind only material too hard
or innutritious for any microbe, such as hone, teeth, nails, and hair.
This is the normal cycle of life, nature's way of recycling nutrients
back into the food chain. To halt this process, and preserve dead tissue,
it is necessary to place it in an environment unsuitable for bacteria,
such as in extreme low or high temperatures, in toxic chemicals
such as formaldehyde, or, in this case, to saturate it with Solanum.
Almost all the microbe species involved in normal human decomposition
have repeatedly rejected flesh infected by the virus, effecThe
Zombie Sunival Guide 11
tively embalming the zombie. Were this not the case, combating the
living dead would be as easy as avoiding them for several weeks or
even days until they rotted away to hones. Research has yet to discover
the exact cause of this condition. It has been determined that at least
some microbe species ignore the repelling effects of Solanum-otherwise,
the undead would remain perfectly preserved forever. It has also
been determined that natural conditions such as moisture and temperature
play an important role as well. Undead that prowl the bayous of
Louisiana are unlikely to last as long as those in the cold, dry Gobi
desert. Extreme situations, such as deep freezing or immersion in -
preservative fluid, could, hypothetically, allow an undead specimen to
exist indef~telyT. hese techniques have been known to allow zombies
to function for decades, if not centuries. (See "Recorded Attacks,"
pages 193ff.) Decomposition does not mean that a member of the
walking dead will simply drop. Decay may affect various parts of the
body at different times. Specimens have been found with brains intact
but nearly disintegrated bodies. Others with partially rotted brains may
control some bodily functions but be completely paalyzed in others.
A popular theory has recently circulated that attempts to explain the
story of the ancient Egyptian mummy as one of the first examples of
an embalmed zombie. The preservation techniques allowed it to fuuction
several thousand years after being entombed. Anyone with a rudimentary
knowledge of ancient Egypt would find this story almost
laughably untrue: The most important and complicated step in preparing
a pharaoh for burial was the removal of the brain!
I. Digestion
Recent evidence has once and for all mscounted the theory that human
flesh is the fuel for the undead. A zombie's digestive tract is completely
dormant. The complex system that processes food, extracts nutrition,
and excretes waste does not factor into a zombie's physiology. Autopsies
conducted on neutralized undead have shown that their "food" lies in its
original, undigested state at all sections of the tract. This partially
chewed, slowly rotting matter will continue to accumulate, as the zom12
Max Brooks
hie devours more victims, until it is forced through the anus, or literally
bursts through the stomach or intestinal lining. While this more dramatic
example of non-digestion is rare, hundreds of eyewitness reports have
confirmed undead to have distended bellies. One captured and dissected
specimen was found to contain 21 1 pounds of flesh within its system!
Even rarer accounts have confirmed that zombies continue to feed long
after their digestive tracts have exploded from within.
J. Respiration
The lungs of the undead continue to function in that they draw air into
and expel it from the hody. This function accounts for a zombie's signature
moan. What the lungs and body chemistry fail to accomplish,
however, is to extract oxygen and remove carbon dioxide. Given that
Solanum obviates the need for both of these functions, the entire
human respiratory system is obsolete in the hody of a ghoul. This
explains how the living dead can "walk underwater" or survive in environments
lethal to humans. Their brains, as noted earlier, are oxygenindependent.
K. Circulation
It would be inaccurate to say that zomhies have no heart. It would not
he inaccurate, however, to say that they find no use for it. The circulatory
system of the undead is little more than a network of useless tubes
filled with congealed hlood. The same applies to the lymphatic system
as well as all other bodily fluids. Although this mutation would appear
to give the undead one more advantage over humanity, it has actually
proved to he a godsend. The lack of fluid mass prevents easy transmission
of the virus. Were this not true, hand-to-hand combat would
he nearly impossible, as the defending human would almost certainly
he splattered with hlood andlor other fluids.
L. Reproduction
Zombies are sterile creatures. Their sexual organs are necrotic and
impotent. Attempts have been made to fertilize zombie eggs with
The Zombie Sunrival Guide 13
human sperm and vice versa. None has been succcssful. The undead
have also shown no signs of sexual desire, either for their own
species or for the living. Until research can prove otherwise, humanity's
greatest fear-the dead reproducing the dead-is a comforting
impossibility.
M. Strength
Ghouls possess the same brute force as the living. What power can be
exerted depends greatly on the individual zombie. What muscle mass
a person has in life would be all he possesses in death. Unlike a living
body, adrenal glands have not been known to function in the dead,
denying zombies the temporary burst of power we humans enjoy. The
one solid advantage the living dead do possess is amazing stamina.
Imagine working out, or any other act of physical exertion. Chances
are that pain and exhaustion will dictate your limits. These factors do
not apply to the dead. They will continue an act, with the same
dynamic energy, until the muscles supporting it literally disintegrate.
i
f While this makes for progressively weaker ghouls, it allows for an allpowerful
first attack. Many barricades that would have exhausted three 1 or even four physically fit humans have fallen to a single determined
zombie.
N. Speed
The "walking" dead tend to move at a slouch or limp. Even without
injuries or advanced decomposition, their lack of coordination makes
for an unsteady suide. Speed is mainly determined by leg length. Taller
ghouls have longer strides than their shorter counterparts. Zombies
appear to be incapable of running. The fastest have been observed to
move at a rate of barely one step per 1.5 seconds. Again, as with
strength, the dead's advantage over the living is their tirelessness.
Humans who believe they have outrun their nndead pursuers might do
well to remember the story of the tortoise and the hare, adding, of
course, that in this instance the hare stands a good chance of being
eaten alive.
14 Max Brooks
0. Agiliw
The average living human possesses a dexterity level 90 percent
greater than the strongest ghoul. Some of this comes from the general
stiffness of necrotic muscle tissue (hence their awkward stride). The
rest is due to their primitive brain functions. Zomhies have little handeye
coordination, one of their greatest weaknesses. No one has ever
observed a zombie jumping, either from one spot to another or simply
up and down. Balancing on a narrow surface is similarly beyond their
ahility. Swimming is also a skill reserved for the living. The theory has
been put forth that, if an undead corpse were to he bloated enough to
rise to the surface, it could present a floating hazard. This is rare, however,
as the slow rate of decomposition would not allow by-product gas
to accumulate. Zombies who walk or fall into bodies of water will
more likely find themselves wandering aimlessly across the bottom
until eventually dissolving. They can be successful climbers, but only
in certain circumstances. If zombies perceive prey above them, for
example, in the second story of a house, they will always attempt to
climb to it. Zombies will try to scale any surface no matter how
unfeasahle or even impossible. In all but the easiest situations, these
attempts have met with failure. Even in the case of ladders, when simple
hand-over-hand coordination is required, only one in four zombies
will succeed.
2. BEHAWOWLPA TTERNS
A. Intelligence
It has been proven, time and again, that our greatest advantage over the
undead is our ahility to think. The mental capacity of the average zombie
ranks somewhere beneath that of an insect. On no occasion have
they shown any ability to reason or employ logic. Attempting to
accomplish a task, failing, then by trial and error discovering a new
solution, is a skill shared by many members of the animal kingdom hut
lost on the walking dead. Zombies have repeatedly failed laboratory
intelligence tests set at the level of rodents. One field case showed a
human standing at one end of a collapsed bridge with several dozen
The Zombie Survival Guide 15
zombies on the orher side. One by one, the walking dead tumbled over
the edge in a futile attempt to reach him. At no time did any of them
realize what was happening and change their tactics in any way.
Contrruy to myth and speculation, zombies have never been observed
using tools of any kind. Even picking up a rock to use as a weapon is
beyond their grasp. This simple task would prove the basic thought
process involved in realizing that the rock is a more efficient weapon
than the naked hand. Ironically, the age of artificial intelligence has
enabled us to identify more easily with the mind of the zombie than
that of our more "primitive" ancestors. With care exceptions, even the
most advanced computers do not have the ability to think on their own.
They do what they are programmed to do, nothing more. Imagine a
computer programmed to execute one function. This function cannot
be paused, modified, or erased. No new data can be stored. No new
commands can he installed. This computer will perform that one function,
over and over, until its power source eventually shuts down. This
is the zombie brain. An instinct-driven, unitask machine that is impervious
to tampering and can only be destroyed.
B. Emotions
Feelings of any kind are not known to the walking dead. Every form
of psychological warfare, from attempts at enraging the undead to provoking
pity have all met with disaster. Joy, sadness, confidence, anxiety,
love, hatred, fear-all of these feelings and thousands more that
make up the human "heart" are as useless to the living dead as the
organ of the same name. Who knows if this is humanity's greatest
weakness or strength? The debate continues, and probably will forever.
C. Memories
A modem conceit is that a zombie retains the knowledge of its former
life. We hear stories of the dead returning to their places of residence
or work, operating familiar machinery, or even showing acts of mercy
to loved ones. In trnth, not a shred of proof exists to support this wishful
thinking. Zombies could not possibly retain memories of their for16
Max Brooks
mer lives in either the conscious or subconscious mind, because neither
exist! A ghoul will not be distracted by the family pet, living relatives,
familiar surroundings, etc. No matter who a person was in his
former life, that person is gone, replaced by a mindless automaton with
no instinct other than for feeding. This begs the question: Why do zombies
prefer urban areas to the countryside? First, the undead do not prefer
cities, but simply remain where they are reanimated. Second, the
main reason zomhies tend to stay in cities instead of fanning out into
the countryside is because an urban zone holds the highest concentration
of prey.
D. Physical Needs
Other than hunger (discussed later), the dead have shown none of the
physical wants or needs expressed in mortal life. Zombies have never
been observed to sleep or rest under any circumstances. They have not
reacted to extreme heat or cold. In harsh weather, they have never
sought shelter. Even something as simple as thirst is unknown to the
living dead. Defying all laws of science, Solanum has created what
could be described as a completely self-sufficient organism.
E. Communication
Zombies have no language skills. Although their vocal cords are capable
of speech, their brain is not. The only vocal ability appears to be a
deep-throated moan. This moan is released when zombies identify prey.
The sound will remain low and steady until physical contact is made. It
will then shift in tone and volume as the zombie commences its attack.
This eerie sound, so typically associated with the walking dead, serves
as a rallying cry for other zombies and, as has been recently discovered,
is a potent psychological weapon. (See "On the Defense," page 74.)
E Social Dynamics
Theories have always proliferated that the undead function as a collective
force, from an army controlled by Satan to an insect-like
pheromone-driven hive to the most recent notion that they achieve
The Zombie Survival Guide 17
group consensus by telepathy. The truth is that zombies have no social
organization to speak of. There is no hierarchy, no chain of command,
no drive toward any type of collectivization. A horde of the undead,
regardless of size, regardless of appearance, is simply a mass of individuals.
If several hundred ghouls converge on a victim's location, it
is because each one is drawn by its own instinct. Zombies appear to be
unaware of one another. Individuals have never been observed to react
to the sight of one another at any range. This goes back to the question
of sense: How does a zombie distinguish between one of its own and
a human or other prey at the same range? The answer has yet to he
found. Zombies do avoid one another in the same way they avoid inanimate
objects. When they hump into one another, they make no attempt
to connect or communicate. Zombies feasting on the same corpse will
tug repeatedly on the meat in question rather than shove a competitor
out of the way. The only suggestion of communal effort is seen in notorious
swarm attacks: the moan of a ghoul calling others within earshot.
Once they hear the wail, other walking dead will almost always converge
on its source. An early study theorized that this was a deliberate
act, that a scout used its moan to signal the others to attack. However,
we now how that it happens purely by accident. The ghoul that moans
at the detection of prey does so as an instinctive reaction, not as an alert.
G. Hunting
Zombies are migratory organisms, with no regard for temtory or concept
of home. They will travel miles and perhaps, given time, cross
continents in their search for food. Their hunting pattern is random.
Ghouls will feed at night and during the day. They will stumble
through an area rather than deliberately searching it. Certain zones or
structures will not he singled out as more likely to contain prey. For
example, some have been known to search farmhouses and other rural
structures while others in the same group have moved by without even
a glance. Urban zones take more time to explore, which is why the
undead remain longer in these areas, hut no building will take precedence
over another. Zombies appear to be totally unaware of their sur18
Max Brooks
roundings. They do not, for example, move their eyes in a way that
would take in the information of a new setting. Shuffling silently, with
a thousand-yard stare, they will wander aimlessly, regardless of location,
until prey is detected. As discussed earlier, the undead possess an
uncauny ability to home in on a victim's precise location. Once contact
is made, the previously silent, oblivious automaton transforms into
something more closely related to a guided missile. The head turns
immediately in the direction of its victim. The jaw drops, lips retract,
and, from the depths of its diaphragm, comes the moan. Once contact
is made, zombies cannot be distracted by any means. They will continue
to pursue their prey, stopping only if they lose contact, make a
successful kill, or are destroyed.
H. Motivation
Why do the undead prey upon the living? If it has been proven that
human flesh serves no nutritional purpose, why does their instinct
drive them to murder? The truth eludes us. Modem science, combined
with historical data, has shown that living humans are not the only
delights on the undead menu. Rescue teams entering an infested area
have consistently reported them stripped of all life. Any creatures, no
matter what their size or species, will he consumed by an attacking
zombie. Human flesh, however, will always he preferable to other life
forms. One experiment presented a captured specimen with two identical
cubes of meat: one human, one animal. The zombie repeatedly
chose the human. Reasons for this are still unknown. What can be confirmed,
beyond any shadow of doubt, is that instinct brought on by
Solanum drives the undead to kill and devour any living creature they
discover. There appear to be no exceptions.''





-From The Zombie Survival Guide.

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