Oh, dear. Rogert Ebert has posted another inflammatory comment about videogames.
The game in question was Dark Souls, apparently.
I'm inclined to slate Ebert for a number of reasons. First of all, I get the impression he's going into the experience with a somewhat closed mind, although obviously I can't say that for certain. Secondly, if you're new to a medium you don't jump into one of the most challenging and complex examples of it from the offset and expect to get everything out of it.
When we do English Literature we don't jump into the most difficult texts first, and when we do read texts like Shakespeare we do so with a lot of supplementary material: heck, reading texts like Shakespeare at degree level comes with a load of footnotes to explain the vocabulary changes. Similiarly, are the first films we watch Blade Runner or Citizen Kane? Is the first music we listen to Mozart or Beethoven? Then why should we jump in at the deep end with videogames? What exactly is the rationale for doing this? Why do you assume you will go into this experience and appreciate every nuance or even be able to appreciate the challenge that the game enjoys?
I don't particularly enjoy reading a lot of literary theory but I recognise it has value and significance. Similarly, I didn't enjoy Blade Runner or understand everything it was trying to do but I'm not going to dismiss it outright. Therefore, I would not hasten to call something "soul-deadening" when I have little or no knowledge of the medium. The fact the game exists and sells indicates there is a proportion of people out there who value it. Are these people idiots? Uncultured? Not necessarily. Is the game pointless just because I'm not equipped to enjoy it?
What games did we start playing? Many of us, I imagine, didn't grow up in the days when games were ridiculously hard: I would argue that the playing field has been levelled somewhat, especially with the advent of the Wii and iOS. The first games I played were Rayman, Spyro and Sonic the Hedgehog. Rayman was not, in the later stages, an easy game but it was by no means the hardest game ever conceived. Similarly, Spyro walked a good line between challenging and surmountable. It was these experiences that I cut my teeth on and it was more complex and challenging experiences I moved on to as time went by. I faced challenging sections but I also faced gentler ones.
Nowadays, in many ways the thrill is in the chase and not in the capture, so to speak: I enjoy the challenges that games present me and get annoyed when they're too easy and it's these that I go into rather than the ending cutscene. It's what diminished my enjoyment of Kingdom Hearts 2, for instance: all too often it veered between too easy and way too hard. Later games like Birth by Sleep and 358/2 Days maintained this balance a lot better, I think. The ending held value in that it was a reward for overcoming the challenges that preceded it.
Dark Souls is a game for veteran gamers. It's a game for people who want a rock-hard challenge and are well versed in the videogame universe. I wouldn't use it as an introductory title in any situation, just as I wouldn't make Hamlet a child's first reading book. So for Ebert to jump in from a frankly inexperienced, naive and prejudiced position comes across as immature, foolish and inflammatory. I would love to hear his views on a game like Super Mario Galaxy, Portal or Bioshock: games that either embody solid yet accessible gameplay or examine the concept of gameplay itself. That try to be something more than a shooter, or a puzzler, or a game. That try to say something, however flawed or irrelevant or frivolous that might be.