Okay. Oddworld: Stranger's Wrath. Reflections all up in this thread, yo. Spoilers!
I feel like I should like the Oddworld games a lot more than I do. They've got great characters, imaginative worlds, a strong political/environmental theme running throughout, and most importantly interesting gameplay ideas. Unfortunately, the actual execution of said ideas means the games are relegated to something of an also-ran position in the back of my mind. They aren't terrible games by any means: quite the reverse. There is a sense, in Oddworld, of a missed opportunity. A chance to make a design a little more intuitive, a little more fun to actually play. And there are issues with other aspects of the games but I'll get to that in a moment.
First off, gameplay in Stranger's Wrath. Broadly speaking Stranger's Wrath is an FPS sandwiched inside a larger 3rd person action adventure framework. As bounty hunter Stranger you must capture outlaws, dead or alive, to raise money for a mysterious surgery Stranger needs to survive. What's interesting about this, besides the fact you use various woodland critters as ammo,is that it lends an interesting new dynamic to combat as it's a constant risk/reward scenario. Bringing the bad guys in alive, in the heat of battle, can often be pretty dangerous but the monetary rewards are much greater than if they're dead. Which is all well and good, but it almost feels at times as if the game wants you to take the alive option when I feel that should be the more challenging one. Actually killing an enemy takes a long time, most weapons are weak or nonlethal, and only in boss fights is live capture an uphill struggle. Compared to something like Deus Ex: Human Revolution, it's a great idea but feels unbalanced. I also can't decide how I feel about actually capturing enemies, as you must switch to a third-person perspective each time to do so.
The loss of your weapons, and the way they are returned to you, makes you feel like the game should have been a lot longer than it actually was, especially for what was a full console release. While some upgrades are bought others are just given to you and you don't get the impression they were really earned or in some cases that they offer any tangible benefits, and in any case their late arrival means they don't quite get the airing one would hope. The upgraded Stunk is pretty cool, but the neutering of the Thudslug just felt like a betrayal as it's damn useful.
I do like the health system though: you replenish your health at will from a secondary bar that slowly refills. It just feels like a nice system.
Finally, I hate to say it but the last boss is pretty rubbish. Basically staying in cover and shooting when the boss stops doing so. It was preceded by a tense and challenging battle against two pretty scary spider monsters so to go out not with a bang but a whimper is a bit of a shame.
But what about everything else? The visuals, the story? Well, it's a great looking game even now: you aren't going to mistake it for a 360 game or anything but it's still charming and a bit dirty and it holds up really well. I like how the characters can swear and make fart jokes despite it being very cartoony. It's just a shame that the actual characters don't all feel distinct or even likeable. The chicken inhabitants of the towns you visit all dress basically the same and have basically the same voices and facial features, and while there's variety in boss fights the similiar voices amongst the bosses and their minions don't help make each boss distinctive. The froglike creatures you meet towards the end are just bloody annoying and hard to understand, if suitably pathetic, and Stranger's drawl gets on my nerves. These are decent characters, but in most cases the impact is greatly diminished by how often they're repeated.
Finally, most of the plot points that are meant to hit home don't because their supposed impact isn't supported by what we've been told previously. About two thirds of the way through the game, Stranger is revealed to be a Steef, a rare and legendary creature whose race served as protector to a small group of villagers. The problem is that, at least on my initial playthrough,the true prestige and reputation of the Steef is never really explained outside of it being something rare and sought after by some shady businessman and the relation to the villagers is never touched upon at all. Secondly, the dramatic reveal at the end of the game doesn't feel like it's supported because the demonic presence there feels glanced over. It's given to us by an incredibly annoying voiceover and so I didn't pay it much heed. These are potentially profound and important things for a game to do but the way they're introduced to us just feels poorly delivered overall.
I don't think Stranger's Wrath is a bad game. I had a lot of fun playing it, I got quite invested in it towards the end and I kind of what to know what Stranger would do next. It's just a shame that the originality of the game's premise isn't backed up by anything, be it gameplay or storytelling, of truly exceptional quality. Still, an also-ran is still in the race, and it's worth watching it as a result.